LANGUAGES

Your race indicates the Languages your character can speak by default, and your Background might give you access to one or more additional Languages of your choice. Note these Languages on your character sheet.

Choose your Languages from the Standard Languages table, or choose one that is Common in your campaign. With your GM’s permission, you can instead choose a language from the Standard Languages table or a Secret language, such as thieves’ cant or the tongue of druids.

Some of these Languages are actually families of Languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.



LanguageTypical SpeakersScript
AbyssalDemons, chaotic evil outsidersInfernal
GurglespeakSea dwelling humanoidsElven
CelestialCelestials (angels, devas)Celestial
Common TonguePretty much everybodyCommon
DraconicDragons, Kobolds, Gasters Draconic
DraggishKnuckle-draggers, ogres, giantsDwarvish
DwarvishDwarvesDwarvish
ElvishElvesElvish



GnomishGnomesDwarvish
GoblinGoblinoids, hobgoblins, bugbearsDwarvish
HarpeseGracks, harpees, and parrotsLittle scratches
InfernalDevils, TieflingsInfernal
Lowland SigningLowlanders, lowland based explorersSign language

PrimordialMongers, demons, elementalsMongerian
RhododendronSentient plantsScent based
SchmalphishSchmalphsBops, bings, bongs
TomarkeneseDopplegangers, Tomarken nativesTomarken
UnderjakThrin, Ooltar, Underdark traders
Wingdings 3Androids, mainframes, sentient vehicles, and appliancesWingdings 2

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