DWARF

From their mountainous enclaves the industrious dwarves mine, build, deliver, and install just about everything. Business doesn’t get done in Sajak Prime until they get their piece of the action, if you know what I mean? Strong traditions and tight knit clan networks go back millenia. Clan members swear secret oaths, kiss rings, and don’t take no guff from outsiders, if you’re picking up what I’m laying down? You’d best have your story straight before encroaching on dwarven turf.  
Dwarf Traits

Your dwarf character has an assortment of inborn dwarven abilities.

Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play. Even in criminal pursuits they adhere to traditional codes of conduct and hierarchical structure… if you catch my drift?
Size. Dwarves range from around 4 to just under 5 feet tall and average about 150 stocky, pounds.
Your size is Medium.

Height
Weight
48 + 2d6"
135 + 5d10 lb.

   Speed and Movement. Your stumpy legs give you a base walking speed of 25 feet. Your speed is not reduced by wearing heavy armor.
   Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
   Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
   Cast Iron Guts. You have advantage on saving throws against poison, and you have resistance against poison damage.
   Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer, if you’re following what I’m saying?
   Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
   Jobsite Cunning. Whenever you make an Intelligence (History) check related to the construction of a building or area you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal bonus.
   Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

No comments:

Post a Comment