The Nether Regionz are lousy with humans.
Human Traits
It’s hard to make generalizations about humans, but they're all pretty much the same. Your human character has these traits.
Ability Score Increase. (a) Increase each of your ability scores by 1 (b) Increase two different ability scores by 1, gain proficiency in one skill of your choice, and gain one feat of your choice.
Age. Humans reach adulthood in their late teens and live less than a century.
Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Height
|
Weight
|
58 + 3d6"
|
160 + 5d10 lb.
|
Speed and Movement. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and one extra language of your choice.
Mutant Variant Human
If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s
Ability Score Increase trait.
Ability Score Increase
Two different ability scores of your choice increase by 1.
Skills
You gain proficiency in one skill of your choice.
Mutation or Cybernetic Enhancement
You gain one mutation or cybernetic enhancement from the chart below.
Height
|
Weight
|
58 + 3d6"
|
160 + 5d10 lb.
|
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